Tbag wroteHmm …. Personally ive been to domnet once or twice in my life. Thing is though I don’t know if you remember Kane and Punisher from the days war 3 (not DOTA) was famous. Well yeh their my brothers. From domnet I know a few people: A$$A$$IN, Darkcurse, Znuts, Avak, Kippi, Testament, Mooncrest and of course THE ONE AND ONLY APPLE PIE …. And the list goes on! Haha I remember seeing apple playing a hunter called xterm during WOTLK he told me he was fucking around on a friend account…. But yeh, I was too young to go to domnet during the days war 3 was famous so I skipped out on most of the fun times and well also the fact that it’s a long trip from where I live.
OFCOURSE i know your brothers send them my regards! as well as most of the names you mentioned. Apple is a close friend of mine as well, the hunter was my Vanilla and TBC WOW character. I passed it along to apple because i grew sick of it.
Now as you said indeed the summoner spells and masteries are intresting. But with these 2 and runes … it allows for more diversity and teamwork then HON. For example … your teams summonor spells help in team fights…. 2 people take exhaust to make their carries useless for 2 seconds… another one takes rally … and so on and blah blah…. One guy takes fortify so they cant backdoor/push and all..
Correct, this was innovative, but it gives higher level players an edge over lower level ones, so that's a disadvantage especially when it comes to competitive play.
As for denying which is a huge debate… from what ive read the top player in HoN averages 3 denies per game … which is pretty little if you ask me… denying always felt like a chore in DOTA….
Other things… personally I believe the hero design is great… they’ve done some spectacular jobs … also really in LOL I find the roll of tanks more valid and important then HON.
Denying is a huge factor in Dota/HoN, yes the average is low simply because not all heroes have the same denying capabilities, It depends on their attack animation.
Also when considered your HUB/UI its way better and the mapping showing hero portriats and such is way clearer.
You know that's the one thing i disliked about LoL, the HUD, it takes out 30% of your UI.
As for items… true their were few theve added up recently… Items are intresting to say the least and I really like the idea of how they fixed some useless retarded shit in DOTA where like for example
Perseverance: 100 % mana regen and health regen … which is kinda dumb since Str heroes have rlly slow mana regen so doesn’t rlly regen then that much
Where as in LOL they put items that give a certain amount of regen/5 seconds … giving a fixed amount
HoN improved upon that concept, not necessary the % regen, specifically the new items or old items which were renovated, like heart.
LOL games are faster paced… not much farming … ganking and team fights can start at lv 1 … unlike dota in which you know whose won in 20 minutes but the game drags on to 60 minutes the game will actually finish in 20 minutes in LOL.
You'll be surprised how many times games were snatched from 99% expected loss.
Another thing about HON … major pro DOTA team will not migrate to HON simply due to the fact that they have to relearn the mechanics and all over again. For example if your player the same hero in both games their attack animations and mechanics along with spell animations and mechanics are different. I remember during the days I used to play, thunderbringer had flawless casting and attack animation making him OP … he could hold 5 people at a tower with ease!
I believe HoN will be a huge hit especially since it improves all dota concepts and does not rely on a game to work and the multiplayer engine makes your life so much easier. "Rating" is a key factor that makes a game successful, you don't find that in Battlenet for custom games.
As I said … since we live in Lebanon … we rlly do suffer when it comes to online play and seeing that HON will be LAN giving it a huge advantage over LOL for people like us.
HoN will not be LAN.